Strona Główna » Materiały dla 05.01.2023 » Strona 88

Exploiting Fandom How the Media Industry Seeks to Manipulate Fans

Exploiting Fandom How the Media Industry Seeks to Manipulate Fans
Mel Stanfill, "Exploiting Fandom: How the Media Industry Seeks to Manipulate Fans"
English | 2019 | ISBN: 160938623X | PDF | pages: 268 | 1.1 mb
As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power but rather greater fan usefulness. Stanfill's argument, controversial to some in the field, compares the "domestication of fandom" to the domestication of livestock, contending that, just as livestock are bred bigger and more docile as they are domesticated, so, too, are fans as the entertainment industry seeks to cultivate a fan base that is both more useful and more controllable.

Czytaj więcej

Evolution's Witness How eyes evolved

Evolution's Witness How eyes evolved
Ivan R Schwab, "Evolution's Witness: How eyes evolved"
English | 2011 | ISBN: 0195369742 | PDF | pages: 323 | 14.3 mb
With predation and carnivory as catalysts, the first known eye appeared in a trilobite during the Cambrian explosion approximately 543 million years ago. This period was a crucible of evolution and teemed with anatomic creativity although the journey to formed vision actually began billions of years before that.

Czytaj więcej

Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer

Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer
Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer By Henry Kelly
2021 | 178 Pages | ISBN: 0367706792 | PDF | 31 MB
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

Czytaj więcej

Ensemble Methods for Machine Learning (MEAP V08)

Ensemble Methods for Machine Learning (MEAP V08)
Ensemble Methods for Machine Learning (MEAP V08)
English | 2022 | ISBN: 9781633439481 | 455 Pages | PDF EPUB | 25 MB
Many machine learning problems are too complex to be resolved by a single model or algorithm. Ensemble machine learning trains a group of diverse machine learning models to work together to solve a problem. By aggregating their output, these ensemble models can flexibly deliver rich and accurate results. Ensemble Methods for Machine Learning is a guide to ensemble methods with proven records in data science competitions and real-world applications. Learning from hands-on case studies, you'll develop an under-the-hood understanding of foundational ensemble learning algorithms to deliver accurate, performant models.

Czytaj więcej
strzałka do góry