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Chemistry of High-Energy Materials, 6th Edition (De Gruyter Textbook)

Chemistry of High-Energy Materials, 6th Edition (De Gruyter Textbook)
English | 2022 | ISBN: 3110739496 | 534 pages | True PDF EPUB | 30.54 MB
Chemistry of High-Energy Materials continues in this new and revised 6th edition to provide fundamental scientifi c insights into primary and secondary explosives, propellants, rocket fuels and pyrotechnics. It expands with new research developments, including new melt casts, reactive structure materials, a computational study on the detonation velocity of mixtures of solid explosives with non-explosive liquids, calculation of craters after explosions. This work is of interest to advanced students in chemistry, materials science and engineering, as well as to all those working in military and defense technology.

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Chemistry at the Frontier with Physics and Computer Science Theory and Computation

Chemistry at the Frontier with Physics and Computer Science Theory and Computation
English | 2022 | ISBN: 0323908659 | 296 pages | True PDF EPUB | 26.48 MB
Chemistry at the Frontier with Physics and Computer Science: Theory and Computation shows how chemical concepts relate to their physical counterparts and can be effectively explored via computational tools. It provides a holistic overview of the intersection of these fields and offers practical examples on how to solve a chemical problem from a theoretical and computational perspective, going from theory to models, methods and implementation. Sections cover both sides of the Born-Oppenheimer approximation (nuclear dynamics and electronic structure), chemical reactions, chemical bonding, and cover theory to practice on three related physical problems (wavepacket dynamics, Hartree-Fock equations and electron-cloud redistribution).

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Character Development and Storytelling for Games, 3rd Edition

Character Development and Storytelling for Games, 3rd Edition
English | 2023 | ISBN: 978-1435461048 | 427 pages | True PDF EPUB | 68.98 MB
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.

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