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Ludopolitics Videogames against Control

Ludopolitics Videogames against Control
Ludopolitics: Videogames against Control by Liam Mitchell
English | 2018 | ISBN: 1785354884 | 352 Pages | PDF | 10.0 MB
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

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Low-Dimensional Nanoelectronic Devices Theoretical Analysis and Cutting-Edge Research

Low-Dimensional Nanoelectronic Devices Theoretical Analysis and Cutting-Edge Research
Low-Dimensional Nanoelectronic Devices Theoretical Analysis and Cutting-Edge Research
English | 2022 | ISBN: 9781003277378 | 377 pages | True PDF | 43.01 MB
Providing cutting-edge research on nanoelectronics and photonic devices and its application in future integrated circuits, this state-of-the-art book tackles the challenges of the different detailed theoretical and analytical models of solving the problems of various nanodevices. The volume also explores from different angles the roles of material composition and choice of materials that now play the most critical role in determining outcomes of low-dimensional nanoelectronic devices. The applications of those findings are extremely beneficial for the computing and telecommunication industries.

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Los Angeles Memorial Coliseum

Los Angeles Memorial Coliseum
Chris Epting, "Los Angeles Memorial Coliseum"
English | 2002 | ISBN: 0738520659 | EPUB | pages: 128 | 58.2 mb
Opened to the public in June of 1923, the Los Angeles Memorial Coliseum can arguably be called "America's Most Historic Sports Stadium." In 1984 the Memorial Coliseum was declared a State and Federal Historic Landmark for its contributions to both the State of California and the United States. The history of this institution is captured here in over 200 vintage images.

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Long Beach Fire Department

Long Beach Fire Department
Glen Goodrich, Long Beach Firefighters Museum, "Long Beach Fire Department"
English | 2005 | ISBN: 0738530018, 1531616224 | EPUB | pages: 128 | 41.5 mb
The Long Beach Fire Department's adaptability has been tested by a wide variety of disasters that have marked it as a unique firefighting force on the West Coast. Thousands of residents and others have owed their very lives to the

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Little Species, Big Mystery The Story of Homo Floresiensis

Little Species, Big Mystery The Story of Homo Floresiensis
Little Species, Big Mystery: The Story of Homo Floresiensis by Debbie Argue
English | August 2nd, 2022 | ISBN: 0522877915 | 272 pages | True EPUB | 11.75 MB
There is only one kind of human on earth today: us. But we are only one of a number of human species - primates of the Hominini tribe - that have existed on our planet across the millennia. In 2004 the world was astounded by the discovery of Homo floresiensis, a species of human never encountered before, on the island of Flores in the Indonesian archipelago. A very short, thickset being, with long arms and feet and an appetite for stegodons (a now extinct relative of modern elephants), it was soon nicknamed 'the hobbit'. As recently as 52,500 years ago, at a time when our own ancestors were spreading around the world, these 'hobbit' cousins lived also, at least on Flores.

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Linear Programming Computation

Linear Programming Computation
Linear Programming Computation by Ping-Qi PAN
English | PDF(True) | 2014 | 749 Pages | ISBN : 3642407536 | 6 MB
With emphasis on computation, this book is a real breakthrough in the field of LP. In addition to conventional topics, such as the simplex method, duality, and interior-point methods, all deduced in a fresh and clear manner, it introduces the state of the art by highlighting brand-new and advanced results, including efficient pivot rules, Phase-I approaches, reduced simplex methods, deficient-basis methods, face methods, and pivotal interior-point methods. In particular, it covers the determination of the optimal solution set, feasible-point simplex method, decomposition principle for solving large-scale problems, controlled-branch method based on generalized reduced simplex framework for solving integer LP problems.

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Lie Methods in Deformation Theory

Lie Methods in Deformation Theory
Lie Methods in Deformation Theory
English | 2022 | ISBN: 9811911843 | 586 Pages | PDF EPUB (True) | 45 MB
This book furnishes a comprehensive treatment of differential graded Lie algebras, L-infinity algebras, and their use in deformation theory. We believe it is the first textbook devoted to this subject, although the first chapters are also covered in other sources with a different perspective.

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Learning The Fundamentals Of C++ And Game-Programming Basics

Learning The Fundamentals Of C++ And Game-Programming Basics
Learning The Fundamentals Of C++ And Game-Programming Basics by Polly Huffman
English | 2022 | ISBN: N/A | ASIN: B0B7RTV1FX | 445 pages | EPUB | 39 Mb
When it comes to game programming, C++ is nitty-gritty. If you aspire to move from video game player to video game maker, it all begins with learning the basics of C++ and game-programming essentials. With BEGINNING C++ THROUGH GAME PROGRAMS, FOURTH EDITION, you will locate an up-to-date and also comprehensive intro to every little thing you need to begin- with no previous programs experience needed. In the brand-new fourth edition of this popular overview to learning C++, you will certainly collaborate with a full program while finding out each brand-new principle and a video game program at the end of each chapter. A final video game task at the end of guide compiles whatever you have actually found out. Written with the starting programmer in mind, BEGINNING C++ THROUGH VIDEO GAME SHOWS, FOURTH EDITION is a terrific means to get started in game shows.

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