Strona Główna » Materiały dla 28.07.2022 » Strona 53

The Gnomon Workshop - Introduction to Massive Prime

The Gnomon Workshop - Introduction to Massive Prime
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 11h 15m | 1.57 GB
Genre: eLearning | Language: English
Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.

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The Gnomon Workshop - Creating a Stylized Groom in Maya & XGen

The Gnomon Workshop - Creating a Stylized Groom in Maya & XGen
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 3h 24m | 1.15 GB
Genre: eLearning | Language: English
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya's interactive grooming tool, to create hairstyles quickly and efficiently.
In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and covering all the basics of XGen in Maya using a sphere example to get you started. The XGen interface is discussed in detail along with how to create and move guides, how to set up clumps and cutoffs, as well as what the basic XGen expressions are.

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